Last release saw the debut of the Combat and Rail rifles, both of which have proven to be extremely popular in DUST 514. With the release of Uprising 1.8, we go one better with not just two new weapons, but three!
This time around the Bolt Pistol (Caldari) and Ion Pistol (Gallente) will join the Flaylock Pistol (Minmatar) and Scrambler Pistol (Amarr) to round out a full set of racially aligned pistols. Meanwhile, the Magsec SMG (Caldari) doubles the submachine gun count in the game with a new alternative to Ol’ Faithful, the SMG (Minmatar) that has been making holes in your opponent since beta.
This month we have four new Combat Packs, exclusive to the PlayStation®Store. They are all related to a particular faction, so read on for full details of the contents of each Combat Pack, or check out this forum thread for a breakdown of each one!
DUST 514: Minmatar Combat Pack
The brute force of the Minmatar faction is yours to wield with this complete set of dropsuits and gear, including the uniquely-designed 'Republic Command' mk.0 assault suit and the 'Blisterrain' Six Kin assault combat rifle. Your mercenary is armed for today and prepared for the future, with 100 copies each of both advanced and prototype versions of every item in the pack.
Hi there, I am currently working at CCP Games Shanghai as a concept artist, responsible for scenes, architecture, design objects, and occasionally other content as well.
I am happy to be working in the art team – this is the most professional team I have worked with, and everyone on the team is very good. Of course, when collaborating with colleagues of this caliber, you are constantly reminded to try and do better.
This is early sketch for the socket (Sat launcher)
Happy January, DUST 514 players! This month we’re updating the Marketplace with an improved Starter Pack as well as running specials on weapons and items that will help you on your way with our in-game events. Take down Scouts in Operation Shadow Hunt, and gear up with a Skill Booster to maximize your gains during our triple Skill Point week running from January 22 – 29. Read on for full details.
Celebrate a year on the ground with DUST 514!
The anniversary of the release of DUST 514 is upon us! It is a milestone that almost pales in comparison to the many amazing achievements of the game and its incredible community, but it is a testament to the dedication of the team and the devotion of its fans. Together, we introduced the EVE universe to an entirely new group of avid gamers. We connected two games, two genres and two platforms into one eternal struggle for control of a universe. We made the Council of Planetary Management a reality, to make sure all of our voices are heard.
Ever wondered what a Lead Hero Object Artist does? Or even just what one is? We did too, so we caught up with CCP JuSan aka Bao Juansheng to get the lowdown on guiding art creation on DUST 514, and to take a look at some of his creative contributions to the game.
To coincide with the launch of Uprising 1.7, we fielded questions across numerous channels from the Community. Meet Senior Game Designer Gavin Frankle -- aka CCP Remnant -- as he tackles your questions regarding the future of DUST 514, game balance and more.
1. I believe that TTK (Time-to-Kill) was never intended to be as short as it is now. What kind of FPS does CCP want DUST to be?
by Vrain Matari, ZionTCD, DUST 514 Forums
A fun FPS :)
First and foremost, combat should be fun. Long TTK is not fun if it’s the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat – all problems that DUST has suffered from in the past. The work we’ve done on aim and control systems has only really come together in the last few months, and this combined with recent changes to weapon range have been the biggest culprits behind the shorter TTK. It’s taken us longer than we’d have liked, but I do believe that the second-to-second combat in DUST is more enjoyable than it’s ever been. Not perfect, but a lot better. DUST is very much a game about outcomes and so the TTK I’d like to see in DUST is one long enough for the differences in dropsuit fittings (be that higher damage, more HP or faster regen) to help shape the outcome, but short enough to not have to dance around my opponent until one of us is mercifully put out of our misery; that fine line where the edge given by twitch skill or a smart fitting blurs and the outcome becomes unpredictable. Beyond that, though, is the minute-to-minute battlefield experience, the sort of timescale where squad play, tactics and combined roles become a larger factor in the outcome of a firefight, and this is an area that will get significant attention going forward.
Welcome to another exciting update in the world of DUST 514! Following the monthly release cadence adopted post-Uprising 1.2, this patch brings some of the most exciting and impactful changes to date. Uprising 1.7 serves as the latest important step on the DUST 514 journey, pulling together numerous additions and enhancements, whilst allowing us the opportunity to incorporate Community feedback in to our designs.
New Rifles and Weapon Changes
CCP Remnant has walked us through two new rifles that have been added in 1.7; an important element in our commitment to fleshing out full racial parity for weapons and dropsuits. The deadly Minmatar Combat Rifle is a fast firing weapon, designed for medium range combat, while the Rail Rifle finds itself at home in long range combat as all good Caldari weapons should. We have also:
We’re running a time-limited special this month where we’ll be rewarding players with copies of the awesome Black Eagle ‘Scout’ G/1-Series Dropsuit just for making purchases with Aurum. The special offer will begin right after server downtime on the morning of Thursday, 28 November UTC and ends on Tuesday 3rd December at 11am UTC (06:00 ET).
- Spend 40,000 to 70,000 Aurum and receive 20 'Black Eagle' Scout G/1-Series
- Spend 70,001 to 100,000 Aurum and receive 50 'Black Eagle' Scout G/1-Series
- Spend over 100,000 Aurum to receive 100 'Black Eagle' Scout G/1-Series
Total Aurum amount spent accumulated from 28 November to 3 December will be calculated and you will receive your free dropsuits after the 3rd December downtime.
Discuss on the forums
The 1.7 release of DUST 514 is significant for a number of reasons, not the least of which is that it introduces the Combat Rifle (Minmatar) and Rail Rifle (Caldari) to the battlefields of New Eden. These join the Assault Rifle (Gallente) and Scrambler Rifle (Amarr) to round out our first full set of racially aligned weaponry.
This is important because each race favors a particular weapon archetype, each of which possesses a unique damage, range and behavior profile designed to suit a particular play style. But before we get to that, let’s take a look at the weapons themselves.
In order to improve communication regarding Tranquility's status and to give better clarity of information when dealing with unscheduled and extended downtimes, we have launched a new twitter feed as a one stop location for all messaging relating to the Tranquility cluster.
Currently, we use the @DUST514 twitter feed to provide notifications during extended and unscheduled downtimes, as well as regular messaging. However, as of December 1st we will be switching to using the new @DUST514_Status feed in order to keep messaging regarding the server clear and concise, and to ensure it does not get mixed together with general news regarding EVE.
From today, through until December 1st, we will use both @DUST514 and @DUST514_Status to transition the messaging to the new feed. As of December 1st, @DUST514 will be used only for DUST 514 related news, and messaging regarding downtimes will be fully migrated to @DUST514_Status.
Be sure to follow the new feed if you'd like to keep informed about the status of the Tranquility cluster!
Here is your first glimpse at some of the new content coming to DUST 514 in Uprising 1.7! In anticipation of the forthcoming update on 10 December, we’ve pulled together another big stats dump from the vehicle update. However, we’re not here to talk solely about numbers today, and you can check the out the sheets throughout the dev blog at your own leisure. We’ll aim to do a quick run through of changes that aren’t evident when looking at the stats, and some of the additions we made based on your feedback.
Join us as we take some time delving into one of the minds behind DUST 514 – it’s an exclusive Q&A with producer Tom Farrer, who some of you know as CCP Wolfman, covering everything from experimenting with fittings to the future of DUST 514.
Q: So to get started, what’s your job title and what’s your specific role on DUST 514?
A: I’m a producer here at CCP, and I primarily work with the gameplay teams. The main focus of that work is around weapons, dropsuits, vehicles, modules – all of the things that you’re experiencing on a second to second and minute to minute basis while you’re playing the game. More of the in-game action than the front-end, UI side of things, although of course it touches on those when it comes to fittings and the skill tree, because you can’t really disassociate one from the other. For example, every time we create a new gun, we have to update the skill tree and design all the new skills and progression for it. So, there’s a kind of knock-on bleed-over between the two.
Listen up, mercs! From now until 13th of November, you will earn active Skill Points from battles at three times the normal rate! Head over to the Events page for more details on the upcoming events and details on how to participate, or simply visit the Events window on your Neocom in game.
If you enjoy customizing your fits, raising the fallen as much as you like dropping the enemy, then the Origin Pack has you covered. Twenty copies of two PlayStation®Store exclusive 'Origin' series suits, a stockpile of both assault and support gear and a 3-day Active Skill Booster make this pack the set to get. The Origin Pack will be available in the United States and Asia on November 12th, in Europe on November 13th and Japan on the November 26th!
The Origin Pack contains: