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Developer Spotlight: Gergely Guttmann - CCP Archduke

Today we are going to take a look to one of the most famous CCP Devs around due to the nature of his work. He is part of the DUST 514 Customer Support team, and he is CCP Archduke. If you ever filed a support ticket regarding DUST 514, there is a high chance that it was resolved by him. So without further ado…

What is your official job title with CCP?

Game Master is my official title within CCP!

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CPM 2 Announcement

Hello mercenaries! 

I am here today to announce that voting for the CPM election has now concluded! The DUST514 community has selected 7 members who will be serving on the Council for the next year.

Before we get to congratulate the new CPM members, I would like to take the opportunity and thank the delegates of CPM1 for their work during this year. Their work has been of vital importance advising on the changes that have been made to DUST over the course of the last 12 months, and we give our most sincere thanks for their contribution to the development of DUST514.

CPM2

Please welcome the delegates of CPM2!

  • Breakin Stuff
  • Sgt Kirk
  • Cross Atu
  • Darth-Carbonite GIO
  • Aeon Amadi
  • Zaria Min Deir
  • Kevall Longstride

We are looking forward to working with you over the course of CPM2's term, and hope that your time on the CPM will be as productive as the delegates of CPM1!

If you have any questions, please feel free to get in touch with us - cpm2@ccpgames.com

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CPM2 ELECTION AHEAD

The Council of Planetary Management (CPM) is a player-elected council that represents the views, issues and concerns of the community to CCP. It has been a year since CPM1 started their duties and we are now ready to proceed with the second election.

WHY VOTE IN THE CPM ELECTION?

CPM is an important part of the development process for CCP. Members of the Council bring feedback and suggestions of their constituencies to CCP. As all CPM members sign a Non-Disclosure Agreement – developers can discuss future plans with the Council, before bringing changes to the general public. It leaves the room for necessary adjustments and improvements. Your vote means that the selected representative has a chance to pass your views, ideas and concerns to our developers.

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Developer Spotlight: CCP Phoenix - Gu Qian

We are continuing our streak of Dev Spotlights from Team Storm Raiders! This time we are sitting down with Gu Qian, CCP Phoenix, to hear about her career as a Test Lead for DUST 514 and what she did for the game so far.

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Warlords 1.2 Overview & Patch Notes

The Uprising is over, powerful mercenary captains dominate whole planets as Warlords, taking to orbit in makeshift or stolen Warbarges, waging perpetual war in Molden Heath. You are one of these Warlords, or aspire to become one.

On July 7th, Warlords 1.2 arrives, bringing improved user experience, community-requested updates, and last but certainly not least, a big update to our defining feature of Planetary Conquest. These is a lot more changes though, and these include:

  • Planetary Conquest 2.0
  • Vastly Improved User Experience with a new Progression System
  • SKIN Viewer
  • SKIN Conversion Initiative
  • Dropsuit Slot Progression
  • 3 new types of Squads

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Introducing Warlords 1.2 Planetary Conquest Revamp

Dear players

CCP Rattati here again. We are proud to present our updated and robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision.

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Introducing Warlords 1.2 Progression System

Dear players,

We are happy to announce that we have an upcoming release that focuses on the player experience of creating and modifying loadouts, earning skill points, upgrading skills, and progression as a whole.

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Developer Spotlight: CCP Singlemono - Hong Chen

Today, we are bringing you another member of the CCP Shanghai team that is in charge of various QA aspects of DUST 514: Hong Chen, AKA CCP Singlemono!

What is your official job title with CCP?

I am a QA Analyst at CCP Shanghai!

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Introducing DUST 514 SKIN Modules

Dear players,

CCP Rattati here again, and now I get the pleasure of presenting some of the new SKINs and opportunities they have given us. At Fanfest, we discussed ways to increase the DUST 514 connection to EVE Online by building on the foundation of the shared universe we inhabit, New Eden. And if there is anything that still amazes us about EVE Online, it is the stunning visuals of EVE Online ships and the deep lore that is behind each of the Empire Factions, their sub-Factions and Pirates, of course. Never forget the Pirates.

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Warlords 1.1 Overview & Patch Notes

The Uprising is over, and powerful mercenary captains dominate whole planets as Warlords, taking to orbit in makeshift or stolen Warbarges, waging perpetual war in Molden Heath. You are one of these Warlords, or aspire to become one.

On April 28th, Warlords 1.1 arrives, bringing increased performance, improved user experience, community-requested updates, a brand new game mode, and last but certainly not least, a defining new feature that firmly underlines DUST 514 and its unique setting of New Eden, the introduction of Player to Player Trading. These include:

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Introducing New Matchmaking Engine

Fellow Mercs!

CCP Rattati here to inform you of the latest changes to matchmaking. Since the introduction of the New Player Academy, we have been experimenting with its duration and the graduation threshold of new players into the general population, trying to make sure that they have learned what’s necessary before tackling the more difficult challenges of DUST 514. For many players this is a difficult transition, and in many cases, overwhelmingly frustrating.

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Introducing Player Trading

Fellow Mercs,

CCP Rattati here to bring you news of one the most anticipated features of DUST 514 - Player Trading, coming to you later this month. Yes, we have finally reached this milestone, bringing us a step closer to our vision.

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Hotfix Echo is now live!

Dear players,

We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today after the downtime (11:00 UTC). Some of them may have been less in the spotlight than others, but we believe these all reflect the will of the community and are for the greater good of the game. Many of these changes are supported by a multitude of spreadsheets made by many individual community contributors, such as; starter fittings, AV, HAV slot progression, turret statistics and so on. So let us proceed, and know that I am going to elaborate on a few topics, and end on the new vehicles, to make sure no one leaves early to yell angrily about stuff.

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Developer Spotlight: CCP Bigbird - Daniel Wu

Today we are featuring another member of the DUST 514 Development Team here in CCP Shanghai. CCP Bigbird has been with us for a while, and is playing, testing and building DUST 514 within CCP Time Runner's team.

What is your official job title with CCP?

My official title right now is Test Lead of DUST 514!

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