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Developer Spotlight: CCP Garlakadl - Kjartan Ársælsson

Today we are sitting down with CCP Garlakadl – Development Director here in CCP Shanghai, who has been with us since 2010. Enjoy!

What is your official job title with CCP?

My official job title with CCP is Development Director, although I prefer to be called Lord Commander.

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Developer Spotlight: CCP Jay - Yafei Huang

Today we are introducing CCP Jay, our resident animations expert here at CCP Shanghai. He’s been with us for four years, and would like to share his experience with you – the players. Enjoy!

What is your official job title with CCP?

My official job title is Animator here in CCP Shanghai! I am part of the Art team together with our Art Director, CCP Supalette, who attended this year’s Fanfest 2014 and talked quite a bit about our art along with CCP Android and CCP Photon!

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The Council of Planetary Management, Elections and You

The Council of Planetary Management (CPM) is a player-elected council that represents the views, issues and concerns of the community to CCP. The original incarnation of the council, CPM0, was selected by CCP around the time that DUST 514 was officially launched. Now the time has come for the community to elect their own representatives for CPM1. Candidates are already putting their names forward, and voting will open on 7 July.

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Developer Spotlight: CCP Time Runner – Bing Mikael Xi

Hello everyone! This week’s developer spotlight introduces our Senior Live Producer for DUST 514 – Bing Mikael Xi. Based here in the CCP Shanghai office, Bing’s been with CCP for quite some time, progressing from one role to another, and now it’s time for CCP Time Runner to tell you his story.

What does the job of Senior Live Producer actually entail?

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Hotfix Bravo is now live!

Hey guys, CCP Rattati here again. We’re pleased to announce that Hotfix Bravo has been deployed to DUST 514. We also wanted to give you some more insight into our hotfix process and how we see it improving over time.

Like before, we began a narrative process with the community followed by Feedback threads on specific subjects we were looking to work on in the next hotfix. These threads, including the Hotfix Alpha threads, are now all stored in the Development Discussion Archives.

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Hotfix Alpha is now live!

Dear players,

We are pleased to announce that Hotfix Alpha has been deployed to DUST 514.

I am CCP Rattati, and I want to give you some insight into our hotfix process and how we see it improving over time.

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Developer Spotlight: CCP Space Dog - Luo Bin

Hello everybody,

My name is CCP Space Dog, aka Luo Bin. I joined CCP in 2011, and am the Visual Effects Lead. CCP has numerous talented and experienced employees, and I am very happy to have the opportunity to work with them. As a Visual Effects Artist, I am responsible for creating the in-game special effects players encounter, including muzzle flashes, explosions, solar flares, and so on. In order to create these, we use a wide variety of software and techniques.

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Developer Spotlight: CCP Rattati - Snorri Árnason

Dear players,

My name is Snorri Árnason, a.k.a. CCP Rattati.

I will be working very closely with CCP Rouge to ensure the continued development and support for DUST 514, and from now on, will try to serve as your point of contact for all matters DUST. You can see more details here, and I‘d like to take a little bit of time to introduce myself.

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Introducing Project Legion

Battle-hardened players!

I’m really excited to reach out to you again, and I hope you are following EVE Fanfest 2014. It’s a blast and a great chance for me to meet some of you in person and get feedback on our current and next endeavors. No pressure! 

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Fanfest 2014 - A Festival for the Best of Fans


CCP Legion here to bring you a detailed look of what’s happening at this year’s Fanfest in Reykjavik, Iceland 1-3 May.  This blog will give an overview of the session schedule and all of the different events during and around Fanfest.

If you want to jump right into the schedule, you can find it here. There is also a mobile version available here.

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Developer Spotlight: CCP Slevin - Ming Su

Welcome to yet another Developer Spotlight! This week we turn the focus to CCP Slevin, our resident Environment Artist here at CCP Shanghai. Laying waste to all that moves with his trusty Scrambler Rifle, he is arguably one of the best and most passionate DUST 514 players within the office and has the nasty KDR to show for it.

I am thrilled to have the opportunity to work with CCP Games, endearingly known to me as “the game company from space,” and am even more thrilled to have the opportunity to participate in the development of DUST 514. I joined CCP Shanghai in 2008, and even now every morning feels fresh and exciting for me. My work is very dynamic, and every day’s visit to my workstation brings new challenges.

As an Environment Artist, my primary responsibilities include the terrains, textures and light effects present in game. While incredibly challenging, I take great pleasure in creating and presenting unique planets that speak to players’ imaginations. Much of my work is in the crafting of geographical features that are simply not present on Earth, and I find these very fulfilling.

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Developer Spotlight: CCP jBot – Johann Reynisson

Welcome to the very first Developer Spotlight for DUST 514!

As the first step in our quest to introduce you to the Development team within CCP Shanghai, we turn our focus to the long-serving, tirelessly working Lead Video Producer – Johann Reynisson, aka CCP jBot – the creative mind behind the DUST 514 trailers/screenshots and a members of the amazing production team charged with producing Fanfest videos.

What is your official job title with CCP?

Lead Video Producer at CCP Shanghai.

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Uprising 1.8 Overview and Patch Notes

On March 25, DUST 514® will get a major update with the release of Uprising 1.8, which introduces a number of features and changes specifically requested by the community. These include:

  • New racial Heavy and Light dropsuits
  • Cloaking equipment
  • New sidearms
  • Full equipment, weapon and dropsuit rebalancing

And today we’re sharing the full Uprising 1.8 patch notes  - you’ll find them at the end of post, following a brief recap of the recent dev blogs we’ve released on the biggest changes coming next week.

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Equipment balancing in Uprising 1.8

Equipment in DUST 514 has been rebalanced. You may have heard. Below is a quick summary of the changes, followed by a more in-depth breakdown as well as a look at the Cloak Field, a new piece of equipment being introduced in Uprising 1.8.


  • Cooldown times on active scanners have been increased. Scanner functionality has also been improved to do snapshot scans in order to stop “scannerinas” from doing 360 degree spins.
  • The range on repair tools has been reduced.
  • Drop uplink spawn times have been increased.
  • Nanohive nanite supply have been reduced.
  • The Cloak Field will be available in 1.8.

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Heavy and Light Reinforcement: Dropsuits of Uprising 1.8

Uprising 1.7 saw the debut of the Combat and Rail rifles, which rounded out our rifle catalog. In Uprising 1.8 we go one better with new dropsuits!

There are new Heavy Frames for the Caldari, Minmatar and Gallente, while the Amarr and Caldari added a new Light Frame to their armories. This means five brand-new dropsuit models ready for war.

With these additions, DUST 514® now has a full set of racially aligned dropsuits. We’ve also taken this opportunity to completely revamp and rebalance all of our infantry dropsuits. Read on to learn more.

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