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Developer Spotlight: Jiawei Lin – CCP Alpaca

Backend Engineers are not often talked about members of any game development team. With this spotlight, we intend to change that, and that’s why we are now introducing to you Jiawei Lin – CCP Alpaca – the man behind the brains of DUST 514 and how it all comes together on your screen like magic.

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New Event: Amarr Challenge [Sept 15-25]

The Amarr Empire has issued four global missions to commemorate the recent events in New Eden, and gear up mercenaries on the ground with ISK, AUR and a special issue SKIN Module.

Event Period: Sept 15 11:00 UTC - Sept 25 11:00 UTC.

During this time period, players will encounter 3 persistent, unique, and un-rerollable daily missions. These will be:

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Developer Spotlight: Gergely Guttmann - CCP Archduke

Today we are going to take a look to one of the most famous CCP Devs around due to the nature of his work. He is part of the DUST 514 Customer Support team, and he is CCP Archduke. If you ever filed a support ticket regarding DUST 514, there is a high chance that it was resolved by him. So without further ado…

What is your official job title with CCP?

Game Master is my official title within CCP!

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CPM 2 Announcement

Hello mercenaries! 

I am here today to announce that voting for the CPM election has now concluded! The DUST514 community has selected 7 members who will be serving on the Council for the next year.

Before we get to congratulate the new CPM members, I would like to take the opportunity and thank the delegates of CPM1 for their work during this year. Their work has been of vital importance advising on the changes that have been made to DUST over the course of the last 12 months, and we give our most sincere thanks for their contribution to the development of DUST514.


Please welcome the delegates of CPM2!

  • Breakin Stuff
  • Sgt Kirk
  • Cross Atu
  • Darth-Carbonite GIO
  • Aeon Amadi
  • Zaria Min Deir
  • Kevall Longstride

We are looking forward to working with you over the course of CPM2's term, and hope that your time on the CPM will be as productive as the delegates of CPM1!

If you have any questions, please feel free to get in touch with us -

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The Council of Planetary Management (CPM) is a player-elected council that represents the views, issues and concerns of the community to CCP. It has been a year since CPM1 started their duties and we are now ready to proceed with the second election.


CPM is an important part of the development process for CCP. Members of the Council bring feedback and suggestions of their constituencies to CCP. As all CPM members sign a Non-Disclosure Agreement – developers can discuss future plans with the Council, before bringing changes to the general public. It leaves the room for necessary adjustments and improvements. Your vote means that the selected representative has a chance to pass your views, ideas and concerns to our developers.

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Developer Spotlight: CCP Phoenix - Gu Qian

We are continuing our streak of Dev Spotlights from Team Storm Raiders! This time we are sitting down with Gu Qian, CCP Phoenix, to hear about her career as a Test Lead for DUST 514 and what she did for the game so far.

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Warlords 1.2 Overview & Patch Notes

The Uprising is over, powerful mercenary captains dominate whole planets as Warlords, taking to orbit in makeshift or stolen Warbarges, waging perpetual war in Molden Heath. You are one of these Warlords, or aspire to become one.

On July 7th, Warlords 1.2 arrives, bringing improved user experience, community-requested updates, and last but certainly not least, a big update to our defining feature of Planetary Conquest. These is a lot more changes though, and these include:

  • Planetary Conquest 2.0
  • Vastly Improved User Experience with a new Progression System
  • SKIN Viewer
  • SKIN Conversion Initiative
  • Dropsuit Slot Progression
  • 3 new types of Squads

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Introducing Warlords 1.2 Planetary Conquest Revamp

Dear players

CCP Rattati here again. We are proud to present our updated and robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision.

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Introducing Warlords 1.2 Progression System

Dear players,

We are happy to announce that we have an upcoming release that focuses on the player experience of creating and modifying loadouts, earning skill points, upgrading skills, and progression as a whole.

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New Event: Krin's Salvage Run!

Today we are introducing a brand new event - Krin's Salvage Run. This event will feature week-long events and will give decryptor keys as well as unique SKIN module after the event is over and missions are accomplished. Check out the Events Page for more information on how to obtain this event-exclusive SKIN module yourself!

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